And Then We Go Party at the Shore
⊹ ࣪.⋆~⊹₊⋆⁺₊⋆ ☾⋆⁺₊⋆✩࿐


by Harper Shen, Jiahe Guo, William Liu, Xinyue Ren

For Capstone

Embark on a whimsical, surreal four-act journey in a handcrafted storybook theater. Take on different roles and uncover the mystery of Nomanland.
And Then We Go Party at the Shore - Trailer

Interview:


✧ In one or two sentences, describe the main themes present in your game.


And Then We Go Party at the Shore is a first-person narrative adventure about a headless wanderer searching for a self. The game attempts a dreamlike and colorful take on a coming-of-age identity crisis, told in a bizarre, handcrafted odyssey.
    

✧ What was the inspiration of the game? What made your team decide to make this game specifically?


Inspired by the technicolor fantasy landscapes in The Wizard of Oz, as well as the fabricated graphics of children’s media, we were drawn early on to creating a world with a distinct handmade, nostalgic texture, constructing a world that is visibly fabricated with multimedia materials. Using felt pieces for trees, blue clay for a stream, And Then We Go Party at the Shore is our attempt to recreate the opposite of "reality" in pursuit of an immersion common in video games 


✧ Talk about your teammates! What was everyone's role?


Harper Shen - Creative Director, Game Design, Level Art, Sound
Jiahe Guo - Visual Lead, Character Art, Narrative Design
William Liu - Producer, Programming
Xinyue Ren - UI/UX, 2D Art, Writing



play this game on itch.io

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