Hermit Computer is a horror-puzzle game set in 2001. Deep within the North Korea, you play as an outsider tasked with extracting critical intelligence using a secretive state-controlled computer operating system.
Hermit Computer - Trailer
Interview:
✧ In one or two sentences, describe the main themes present in your game.
The game follows a spy infiltrating a secretive and hostile country. Therefore, the game tries to mimic the feeling of always being on edge and constantly facing challenges. The game’s sound system, which the player needs to constantly keep an eye on while solving puzzles, and the puzzles themselves reflect this idea.
✧ What was the inspiration of the game? What made your team decide to make this game specifically?
The tension between South and North Korea is always there. I've lived through it and am still living through it as a Korean citizen. I always wondered what it is like on the opposite side of the border, and what it would be like to sneak in there.
But at the same time, I wanted to convey what it takes to survive in a place like North Korea, and how outsiders and insiders alike might view the regime through different eyes. This is explored through the game’s indirect narrative, such as the notes and writings left behind inside the computer throughout the game.
It is my wish to portray the place where I set my game not just as hostile, but also to tell the stories within it. It is a place with people in it, after all.
✧ What were some of your most memorable moments from making this game? What did you learn from those moments?
Taking it to showcases like this and truly seeing the reaction of players playing the game. Moments like these keep me going, even when the development process seems slow and lacks energy.
✧ Talk about your teammates! What was everyone's role?