Hightower
⊹ ࣪.⋆~⊹₊⋆⁺₊⋆ ☾⋆⁺₊⋆✩࿐
by Dade, Ethan, Noel, Lukas, Mauricio, Zoe, Amber, Jamari, Zoey, Matias
For Capstone
Bethen Sterling must rescue her beloved wife, Laurie, from her lifelong rival, Cras, leader of the Vampires and House Crimsonblood, who has kidnapped her for blood, foretold to possess powers beyond this realm. Fearing the worst, Bethen charges headfirst, ready to infiltrate and climb in this souls-like third-person shooter, Hightower.
Interview:
✧ In one or two sentences, describe the main themes present in your game.
A souls like third person shooter set in a gothic 1920s inspired tower, fighting vampires to save your wife.
✧ What was the inspiration of the game? What made your team decide to make this game specifically?
The unique and rare combination of strategic movement of souls games and power fantasy that comes from wielding a powerful weapon.
✧ What were some of your most memorable moments from making this game? What did you learn from those moments?
Finishing the main character model. It was the most inspiring part, seeing an idea that was once on paper now come to life. It proved commitment and passion genuinely drives a project forward and that things even smaller than this, are just as important. Hold on to those small victories and it will keep you and your team wanting to do more.
✧ Talk about your teammates! What was everyone's role?
Dade: Creator, creative director, 2D artist and 3D character designer
Ethan: Project manager
Noel: coder
Mauricio: coder
Lukas:coder and shader tech
Jamari: SFX and music producer
Amber: motion capture and texture artist
Zoe: level design
Zoey: coder, UX UI designer
https://hightowergame.com/crimsonblood.html