How Does A Dream End
⊹ ࣪.⋆~⊹₊⋆⁺₊⋆ ☾⋆⁺₊⋆✩࿐
by
Rena Chen, Jiayu Ruan, LJ Wei
For Studio II
A 3D pixel psychological horror walking sim in which you play as a hunter living alone in a forest cabin, uncovering her secrets through fragmented dreams, memories, and hallucinations over three days.
Interview:
✧ In one or two sentences, describe the main themes present in your game.
The game is about how a person constructs a version of reality they can live with, and what happens when that construction starts to fail.
✧ What was the inspiration of the game? What made your team decide to make this game specifically?
The structural inspiration is Lacan’s reading of the burning child dream, the idea that we sometimes flee reality into dreams, and flee dreams back into reality because neither is bearable.
✧ What were some of your most memorable moments from making this game? What did you learn from those moments?
We duplicated a Unity terrain for a new scene, made some changes, and didn’t realize until much later that the original scene’s terrain had changed too... Surprised everyone. We learned that you have to go into debug mode in the terrain inspector and reassign the terrain data asset manually. Very not obvious.