Lux
⊹ ࣪.⋆~⊹₊⋆⁺₊⋆ ☾⋆⁺₊⋆✩࿐


by  Destin Piagentini, Ashley Newell, Abhishek Chatterjee, Ahmed Shuwehdi

For Studio II

Single-player, ability-driven FPS in which new heroes are acquired and can be seamlessly switched to in the heat of combat. Sprint and wall-run through Paramoa - heaven's premier city - on a quest to escape the rule of an oppressive deity.

Interview:


✧ In one or two sentences, describe the main themes present in your game.


Lux is a FPS hero shooter that aims to challenge the quick-thinking maneuverability and combat planning skills of its players.


✧ What was the inspiration of the game? What made your team decide to make this game specifically?


We were inspired by games like Overwatch and Uncharted 4. The Overwatch hero-shooter DNA is pretty evident in our game, but we also looked towards Uncharted 4 for inspiration on creating level design and combat encounters that offer a freedom of movement and allow players to plan how they want to tackle a situation.


✧ Talk about your teammates! What was everyone's role?


Abhishek Chatterjee - Systems Designer, Programmer, Hero Designer.
Ahmed Shuwehdi - UI Artist/Designer, Programmer.
Ashley Newell - Level Designer, Lead Hero Designer, Sound Designer, Environmental Artist.
Destin Piagentini - Producer, Lead Programmer.



play this game on itch.io

https://linktr.ee/LUXGameOfficial