POPLife
⊹ ࣪.⋆~⊹₊⋆⁺₊⋆ ☾⋆⁺₊⋆✩࿐


by A R T D S A J I, Anna "Fanglin" Tan, Ruari Root, Tiffany "Xiaoting" Yu, Dailen Hurkin Vega (PsychicOperative), Sophia He, Zhifeng Wu (Alan), Justin Yoon, Isabel Morimoto

For Capstone

Own the world of sex. A dynamic management simulator where you build your own sex store and climb to the top, balancing demands from your suppliers and your customers while exploring the world of POPLife. 
POPLife - Trailer

Interview:


✧ In one or two sentences, describe the main themes present in your game.


POPLife explores themes of sexual wellness and discovery. Every player closes the game with a better and more rounded understanding of sexual health, romance, and what it means to practice healthy self pleasure. 


✧ What was the inspiration of the game? What made your team decide to make this game specifically?


We wanted to create a sex game that stood apart from other games in the genre by engaging in new and more well rounded aspects of sex and pleasure. In researching, we found that the majority of sex games were unrealistic, portrayed characters in degrading and exaggerated ways, and often did not discuss more than the bare surface of intercourse. Instead, we set out to create a new experience that allowed players to consider sex in an open and public way, and which engaged with parts of the sexual experience from a healthy lens. 
   

✧ What were some of your most memorable moments from making this game? What did you learn from those moments?


Our early meetings were certainly the most memorable. At the game's inception, none of us had an extremely in depth knowledge of the kinds of sex toys that existed in stores, and we spent several laughter-filled hours researching and discussing the fascinating parts of pleasure and how they could be incorporated into the game. As a result, the team, which consisted of members who had never met prior to the semester, was able to become more familiar with each other, and it strengthened the ease of communication and our working habits for the rest of the year.     


✧ Talk about your teammates! What was everyone's role?


'Zhifeng' Alan Wu: Programmer
'Anna' Fanglin Tan: Game Designer
Dailen 'Psychic' Hurkin Vega: Audio Designer & OST
Isabel Morimoto: UI/UX Artist, Project Manager, Social Media Manager
Justin Yoon: Artist
Tiffany 'Xiaoting' Yu: Game Designer, Artist, Narrative Designer, Producer
Ruari Root: Game Designer, Narrative Designer
Sophia He: Artist, Producer


play this game on itch.io

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